Hi, I'm Anna.
Creative technologist
with a passion for
user-centred design
and immersive tech
Get to know me

About me

A brief introduction.

User-centred
design

I approach design with empathy and intent, focusing on how users engage with systems, stories, and environments. It's my goal to make complex interactions feel intuitive, engaging, and enjoyable, whether it's an app or an immersive experience.

Creative technology
generalist

With a Distinction in MSc VR/AR Programming, I work at the intersection of design and emerging tech. My experience spans UX, gameplay, narrative, and virtual production, helping to bring creative ideas to life with interactive functionality across platforms.

Multidisciplinary
communicator

Alongside my design work, I’m also skilled at communicating technical and creative ideas, whether that's collaborating with teams or pitching to clients. I bring clarity and energy to every part of the process, helping ideas land no matter the audience.

UX Portfolio

Here's some of the UX work I've done.

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The MOON
Mobile app experience with AR
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Match Day
Mobile browser experience
...
Monster Smash
VR game prototype
...
Untitled
Unreleased VR game
...

Who I am

I’m a multidisciplinary designer and creative technologist with a background in UX, game design, and immersive tech. I combine creative vision with strong technical understanding to create intuitive, meaningful user experiences across platforms.

My academic foundation in biochemistry and VR/AR programming has shaped me into someone who's curious, analytical, and always up for solving complex problems. Whether designing flows, systems, or storytelling structures, I'm all about bringing clarity and coherence to projects.


...

What I can do

I design for UX, gameplay, and narrative across VR, AR, mobile, and desktop platforms. I've led UX design on a range of projects - from games to immersive experiences - working holistically to bring systems, story, and interaction into alignment.

I’ve worked end-to-end across projects, from early discovery and concepting through to prototyping, testing, and refinement. This means I'm confident in both adapting to existing pipelines as well as shaping new ones from the ground up.

On top of this hands-on design work, I've also developed and delivered project pitches, where I bring my passion, clarity, and strategic insight to help secure buy-in and move projects forward.


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Why I want to do it

I'm driven by a desire to make user experiences feel seamless, intuitive, and fun, whether that means guiding a user through an onboarding flow, or immersing them into an interactive world. My background in immersive media and games has shaped how I think about the user experience: to me, every interaction is part of a larger narrative, and I see every user journey as its own story.


...



What insights I can bring

Thanks to my professional experience in different fields (before my career in design I worked in pharmaceutical marketing, digital marketing, and fraud investigation), I have fostered excellent communication skills, being able to adapt my communication style to a range of different purposes and audiences, be they stakeholders, internal departments, or external clients and vendors. I know how important clear communication is in collaboration – particularly when there is a creative vision to be met.

At a more fundamental business level, my well-honed analytical skills, complemented by a deep understanding of marketing and business strategy acquired through both education and professional experience, enable me to offer invaluable insights that steer company strategy and actively contribute to the development and execution of projects.


Cinematics

Here's some cinematics I've built and rendered in UE5.

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Inner Sanctum
Game cinematic
...
Mystic Zen
Environment cinematic
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English Field
Environment cinematic
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Joshua Tree
Game cinematic
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Punisher Album
Environment cinematic
...
Liminal Pool
Game cinematic

Reach Out

Anna Blewden
alucodev@gmail.com